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Incorporating Games in Part 48 Training

Incorporating Games in Part 48 Training

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Can safety training be both fun and effective? Required safety training, while important, can often be considered boring, tedious, and ineffective. But trainers can maximize the effectiveness of their safety training by embracing approaches that enhance engagement and knowledge retention. In other words, they can make it fun. Research shows that participation and interaction lead to better learning outcomes, and today, the use of games or game concepts in training situations is becoming more popular as a way to engage trainees, no matter their age or background. In this webinar, David will provide an overview of gamification—the incorporation of games or game mechanics into learning situations. The webinar will outline the many benefits of using games as a training method, including best practices and potential challenges, along with examples of gamification in the workplace, as well as overviews of the games used by the EMCIS Program in Part 48 training at the Colorado School of Mines.

Speaker Bio:

David R. Lauriski is a member of the research faculty at the Colorado School of Mines. He has 15 years of experience in higher education, in both faculty and administrative staff roles, plus five years of experience in the occupational safety technology field. David has authored and co-authored several articles on topics relating to occupational safety in publications such as Mining Engineering, Rock Products, and The Journal of Emergency Medicine. David is an alumnus of the University of Denver and of City, University of London.

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Incorporating Games in Part 48 Training
Back to Incorporating Games in Part 48 Training


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